Minggu, 29 Maret 2015

Computer-Assisted Language Learning (CALL)


The design of CALL materials generally takes into consideration principles of language pedagogy and methodology, which may be derived from different second language learning theories (e.g. behaviourist, cognitive, constructivist). Constructivist-based instruction often includes providing the learner with skills or support (e.g. modelling, coaching, scaffolding) and encouraging the learner to actively construct his or her own personal learning experience. The teacher’s role is to aid the learner in this construction rather than simply providing that information to her or him (Bowers et al., 2010).

Blended learning is learning that combines face-to-face (f2f) teaching with online elements (Hockly 2011). The amount of f2f instruction versus online instruction can vary widely, and will depend on factors which include one’s teaching context, the needs and expectations of the learners, the resources that are available and the content and design of the course. In the case of most of us, young teachers, we are only starting experimenting with blended learning. The best way is to start small, preferably with one class and offering as little as 10 percent of the work online – possibly simply as an extra task. Once we and our learners gain confidence with the tools and online work, we can build more online components into the course. According to a teacher trainer Hockly (2011), we should start from looking at the syllabus of the course we are going to teach – we need to be aware of which elements to offer online and which to offer in the f2f classroom. Therefore it would be helpful to identify the areas that are most easily delivered online, namely: reading, writing and listening.
Early personal computers were incapable of presenting authentic recordings of the human voice and easily recognizable images, but this limitation was overcome by combining a personal computer and a 12-inch videodisc player, which made it possible to combine sound, photographic-quality still images and video recordings in imaginative presentations - in essence the earliest manifestation of multimedia CALL. The techniques learned in the 1980s by the developers of interactive videodiscs were adapted for the multimedia personal computers (MPCs), which incorporated CD-ROM drives and were in widespread use by the early 1990s. The MPC is now the standard form of personal computer. CD-ROMs were used in the 1980s initially to store large quantities of text and later to store sound, still images and video.

CALL has important potential for English language teaching. If used properly with clear educational objectives, CALL can interest and motivate learners of English. CALL can increase information access to the learner, provide flexibility to instruction and thereby better serve the individual's learning pace, cognitive style and learning strategies. CALL allows learners to control their own learning process and progress. Using effective and suitable software applications, CALL can provide communicative meaningful language learning environments. Good quality and well-designed CALL software can offer a balance of controlled practice and free communicative expression to the learners, including immediate feedback. In the future, with the advance of computer technologies, it is expected that CALL will be able to absorb some teaching functions. However, despite greater user-friendliness, and effectiveness, CALL will never replace the teacher. Like other new technologies, CALL is not a magic solution to language teaching. The effectiveness of CALL relies on how CALL is utilized to meet language learning goals for individualized learners in specific educational settings.
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