Minggu, 19 April 2015

E-learning opportunities in Indonesia

E-Learning will be used or not depends on government policy in education and how users view or assess the e-learning. But generally the use of these technologies depends on: (1). Is the technology was already a requirement?, (2). Is adequate supporting facilities?, (3). Is supported by adequate funding?, and (4). Is there support from policy makers?

Many people often try to launch e-learning without careful consideration and use it to look prestigious without Management Policy and Strategy Education obvious. Therefore one thing to note before using the Internet for learning, the policy analysis to answer whether it requires e-learning. In this analysis would have included whether it is technically and non-technical e-learning can be carried out this analysis regarding the availability of hard-ware, especially the computer (with his network), electricity, phone and its software; especially the availability of personnel, teaching materials are prepared in -online-right and the "course management tools" that will be used.
Also, is economically beneficial use of this Internet (Economically profitable). Economic analysis such as Cost Benefit (B / C) ratio, the Internal Rate of Return (IRR), Net Present Value (NPV) or Return on Investment (ROI) can be used as a measuring tool. Furthermore whether socially, the use of e-learning must be accepted by the community (socially acceptable). Because sometimes, although the usage of e-learning for learning has been prepared properly and operate quality is also good, people can not accept it because they consider the ways of conventional education is considered better. Therefore please note the problem of accountability in the use of information technology.
One thing that should be emphasized and understood is that e-learning can not completely replace conventional learning activities in class. However, e-Learning can be a partner or complementary with conventional learning in the classroom. e-Learning is an independent "basic thrust" of electronic learning activities, but this type of learning activities still require adequate interaction in an effort to maintain its quality.









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